Contents
1 Overview
Risk Legacy is the legacy version of Risk, designed by Rob Daviau. Players fight to dominate a world map over 15 campaign sessions, with permanent changes to the board and rules after every game. Cities grow, scars appear on the map, new rules emerge from sealed packets. Risk Legacy pioneered the modern legacy game genre -- it was the first mainstream legacy game, inspiring Pandemic Legacy and countless others.
For 3 to 5 players. Ages 13+. Plays in 60 to 120 min per session. Full campaign: 15 sessions.
2 Legacy Elements
- The world map is permanently marked with stickers after each game
- Sealed envelopes and packets are opened based on game events ("First time a player wins with 10+ troops on the map," etc.)
- New rules and game modifications are revealed progressively
- Cities are named by the players who found or conquered them -- those names stay on the board forever
- Cards can be permanently destroyed
3 Factions
Risk Legacy replaces the standard Risk armies with 5 unique factions, each with different starting abilities and upgrades:
- Saharan Republic: Desert survival advantage
- Khan Industries: Mobility advantage
- Imperial Balkania: Fortification advantage
- Enclave of the Bear: Defensive advantage
- Die Mechaniker: Economic advantage
Factions gain permanent upgrades through the campaign as their star count grows. A faction that has won games before is more powerful but also targeted by other players.
4 Base Risk Rules
Risk Legacy uses core Risk mechanics:
- Place troops, attack adjacent territories, defend against attacks
- Combat uses dice (attacker rolls up to 3, defender rolls up to 2 -- higher dice win)
- Control continents for bonus troops each turn
- Win by achieving the mission objective for that session
If you haven't played base Risk, review the Risk rules first.
5 Permanent Changes
After each game, the winning player places a "Major City" sticker on any territory they choose -- permanently boosting that territory's defense. Other stickers mark key events: "Scar" stickers reduce territory capacity, "Bunker" stickers grant defensive bonuses, "Missile" stickers allow long-range strikes. The map evolves visually and mechanically across the campaign.
6 Winning the Campaign
Each session has a specific win condition (revealed at the start). Usually: be the first to hold a certain number of Red Stars (earned by holding specific territories or completing objectives). The overall campaign winner is the player or faction with the most recorded wins across all 15 sessions.
After 15 games, the campaign is complete. Many groups play the "post-legacy" open-ended game on the now-permanently-altered world map.
7 FAQ
🎲 House Rules
Play Risk Legacy your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.