π Contents
1 Game Overview
Chess is a two-player abstract strategy game played on an 8x8 checkered board. Each player controls 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, and 8 pawns. The goal is to checkmate your opponent's king - put it in a position where it's under attack and cannot escape.
Chess has been played for over 1,500 years and remains one of the most popular games in the world. It's a game of complete information: both players see the entire board, so pure strategy determines the outcome.
2 What's in the Box
- 1 chess board (8x8, alternating light and dark squares)
- 16 white pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, 8 pawns
- 16 black pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, 8 pawns
- (Optional) Chess clock for timed games
3 Setup
- Place the board so each player has a light square in the bottom-right corner ("light on right").
- Set up pieces on the back two rows. Back row (left to right): Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook. Front row: all 8 Pawns.
- The Queen goes on her own color (white queen on white square, black queen on black square).
- White always moves first.
4 How to Play
How Pieces Move
- King: One square in any direction. The most important piece - cannot move into check.
- Queen: Any number of squares in any direction (horizontal, vertical, or diagonal). Most powerful piece.
- Rook: Any number of squares horizontally or vertically.
- Bishop: Any number of squares diagonally. Each bishop stays on one color forever.
- Knight: Moves in an "L" shape: 2 squares in one direction, then 1 square perpendicular. Knights can jump over other pieces.
- Pawn: Moves forward 1 square (or 2 on its first move). Captures diagonally forward 1 square.
Special Moves
Castling: King moves 2 squares toward a rook, and the rook jumps to the other side of the king. Requires: neither piece has moved, no pieces between them, king not in check, king doesn't pass through check.
En Passant: If a pawn moves 2 squares on its first move and lands beside an enemy pawn, the enemy pawn can capture it as if it had only moved 1 square. Must be done immediately.
Pawn Promotion: When a pawn reaches the opposite back rank, it promotes to any piece (usually a queen).
Check
When your king is under attack, you're "in check." You must escape check on your next move: move the king, block the attack, or capture the attacking piece. You cannot leave your king in check.
5 Winning
Checkmate: Your opponent's king is in check and has no legal move to escape. You win!
Stalemate (Draw): Your opponent has no legal moves but is NOT in check. The game is drawn.
Other draws: Insufficient material (not enough pieces to checkmate), threefold repetition (same position 3 times), 50-move rule (50 moves with no pawn move or capture), or mutual agreement.
6 Strategy Tips
- Control the center. The four central squares (e4, d4, e5, d5) are most powerful. Get your pieces there early.
- Develop your pieces. In the opening, move each piece once before moving any piece twice. Get knights and bishops off the back rank quickly.
- King safety first. Castle early to tuck your king away. An exposed king loses games.
- Knights before bishops. In most openings, knights move before bishops because their destinations are clearer.
- Don't bring your queen out too early. The queen can be chased away by lesser pieces, losing tempo.
- Think before you move. Ask: "If I move here, what can my opponent do?" Never move without a reason.
- Rooks belong on open files. Place rooks on files (columns) with no pawns blocking them.
β Frequently Asked Questions
No. Pawns can only move forward - never backward or sideways. Once advanced, a pawn can never retreat. This is what makes pawn structure so consequential in chess.
En passant is a special pawn capture. If a pawn moves two squares on its first move and lands beside an enemy pawn, the enemy pawn can capture it as though it had only moved one square. This capture must be made immediately on the next turn or the right is lost.
No. You cannot castle while in check, nor can you castle through a square that is under attack, nor can you castle into check. The king must not be in check at any point during the castling move.
Stalemate occurs when the player whose turn it is has no legal moves but is NOT in check. The game is immediately drawn - neither player wins. This is a common defensive resource for a losing side.
A queen can move any number of squares in any direction - horizontally, vertically, or diagonally - as long as the path is clear. It is the most powerful piece on the board.
π² House Rules
Play Chess your way?
Save your house rules and share a link or QR code β friends can pull them up at the table.