Everyone simultaneously picks one card from their hand, passes the rest left. Repeat until the hand is empty. Do this for 3 ages. Cards give you resources, military strength, science symbols, or victory points. After 3 ages, count everything up β highest score wins. Elegant simultaneous drafting with zero downtime.
π Contents
1 Game Overview
7 Wonders is a card drafting game for 2β7 players that takes about 30 minutes regardless of player count. Each player leads an ancient civilization β represented by one of the seven wonders of the ancient world β and builds it over three ages by drafting cards.
Drafting means everyone simultaneously picks a card, passes the hand, picks again. There's no waiting for other players. Everyone is always doing something, which is why 7 Wonders is one of the few games that genuinely plays in 30 minutes with 7 people.
It's won more awards than almost any game in history β the Spiel des Jahres, the Kennerspiel des Jahres, and numerous others β and remains a landmark of modern game design.
2 What's in the Box
- 7 Wonder boards (one per civilization)
- 7 Wonder cards (the stages of your wonder)
- 49 Age I cards, 49 Age II cards, 50 Age III cards
- 46 conflict tokens (victory/defeat markers)
- 24 value-3 coins, 46 value-1 coins
- 1 score pad
3 Setup
- Give each player a random Wonder board and its corresponding Wonder card. Place the Wonder card face-up next to the board.
- Each player starts with 3 coins.
- Separate cards by age. For each age, deal a hand of 7 cards to each player (remove certain cards based on player count β check the card backs marked with player-count symbols).
- Start with Age I hands.
4 Turn Structure & Card Drafting
Each age consists of 6 rounds of drafting:
- Choose a card: Everyone simultaneously picks 1 card from their hand, places it face-down in front of them.
- Reveal: All players flip their chosen card face-up and execute its effect.
- Pass: Pass the remaining hand to the next player. In Ages I and III, pass left; in Age II, pass right.
- Discard the last card: When only 1 card remains in a hand, discard it face-down (those cards are out of the game).
What to Do With Your Card
When you play a card, choose one of three options:
- Build it: Pay the resource cost (if any) and add it to your city.
- Build a Wonder stage: Pay the cost for your next wonder stage and place the card face-down under your wonder board. The card type doesn't matter β only the resources you pay.
- Discard for 3 coins: Any card can be discarded for 3 gold coins.
5 Card Types
- π€ Brown/Grey (Resource): Produce raw materials (wood, stone, ore, clay) or manufactured goods (glass, papyrus, textile). Resources are used to pay for other cards.
- π‘ Yellow (Commerce): Modify trade rules, produce coins, or produce resources for trading.
- π΅ Blue (Civic): Pure victory points β the bigger the city, the more VP.
- π’ Green (Science): Symbols (compass, gear, tablet) that score exponentially when matched. Getting 3 of the same or one of each is extremely valuable.
- π΄ Red (Military): Shields that determine military strength for conflict resolution between ages.
- π£ Purple (Guild): Only appear in Age III. Powerful cards that score based on what you and your neighbors built.
6 End of Age & Scoring
Military Conflict (Between Each Age)
After Ages I, II, and III, each player compares their total military shields against each neighbor. Win = +1 VP (Age I), +3 VP (Age II), +5 VP (Age III). Lose = -1 VP. Tie = nothing.
Final Scoring
After Age III military, count:
- Military conflict tokens (accumulated across all three ages)
- Coins (every 3 coins = 1 VP)
- Wonder stages completed
- Blue civic card points
- Yellow commerce card points
- Green science points (calculated by sets and triples)
- Purple guild card points
Highest total wins. Ties broken by most coins remaining.
Green science scores: (number of sets of all 3 different symbols Γ 7) + (number of matching pairs squared). So 3 compasses = 9 points; 1 of each = 7 points. Science is often the strongest strategy for new players because the math rewards focus.
π² House Rules
Play 7 Wonders your way?
Save your house rules and share a link or QR code β friends can pull them up at the table.