1 Overview
FreeCell is a solitaire card game played with all 52 cards dealt face-up in 8 columns. Four "free cells" act as temporary parking spaces for individual cards. Four foundation piles build up from Ace to King by suit. Unlike Klondike, almost every FreeCell deal is winnable -- only a tiny fraction of deals are impossible -- which makes it one of the most satisfying solitaire games for players who want a genuine puzzle rather than a luck-dependent one.
FreeCell became famous as a Microsoft Windows pack-in game. Its fully-visible state (all cards face-up from the start) means every game is a pure logic puzzle. High win rates are achievable with careful play.
2 Setup
- Deal all 52 cards face-up into 8 columns: the first 4 columns get 7 cards each; the last 4 get 6 cards each.
- All cards are visible from the start. There is no hidden information.
- Four free cells (empty spaces) sit above the columns on the left.
- Four foundation piles sit above the columns on the right.
3 Gameplay
On each turn you may make one of these moves:
- Move a card to a free cell: Any single top card can be moved to an empty free cell (max 4 free cells total).
- Move a card to the foundation: The top card of any column or free cell can be moved to the matching suit foundation pile, in Ace-to-King order.
- Move a card to a tableau column: Any top card (from column or free cell) can be placed on top of a column card that is one rank higher and the opposite color. Example: Red 7 can go on Black 8.
- Move to an empty column: Any single card can move to a completely empty column.
Moving sequences: you can move a sequence of alternating-color, descending-rank cards as a unit IF you have enough free cells and empty columns to support the move. The maximum sequence you can move = (free cells available + 1) x 2^(empty columns available). Most software handles this automatically.
Win: Move all 52 cards to the foundation piles.
4 Strategy
- Plan 10+ moves ahead. FreeCell is a logic puzzle. Spend time at the start reading the layout and planning a long-term sequence before moving anything.
- Keep free cells as free as possible. Free cells are your safety valve. Filling all 4 very early severely limits your options. Use them strategically, not reflexively.
- Build foundation piles evenly. Don't rush one suit's foundation too far ahead of others -- you may need cards of that suit for tableau moves later.
- Empty columns are extremely powerful. Creating an empty column dramatically increases how many cards you can move at once. Prioritize emptying the shortest columns early.
- Almost every deal is solvable. Only a handful of the 32,000 FreeCell deals in the original Windows version are unsolvable. If you're stuck, look for an alternate approach rather than assuming the deal is impossible.
🎲 House Rules
Play FreeCell your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.