π Contents
1 What Is Warhammer 40,000?
Warhammer 40,000 (often called Warhammer 40K or just 40K) is a tabletop miniatures wargame published by Games Workshop. It's set in a dystopian sci-fi future - the year 40,000 - where humanity fights for survival against alien races, demonic forces, and traitors. The setting is deliberately grimdark: "In the grim darkness of the far future, there is only war."
First published in 1987, 40K is now in its 10th Edition and is the best-selling miniatures wargame in the world by a significant margin. Over 2 million people play it globally. It's also a multi-billion dollar hobby industry - Games Workshop's revenue exceeded Β£500 million in recent years.
Unlike board games, Warhammer 40K is a hobby game. You buy unassembled plastic sprues, build the models, paint them, and then play with them. The game itself is just one part of the experience - many players enjoy the painting and collecting as much (or more) than the actual game.
Most games come in a box, ready to play. Warhammer requires assembly and (ideally) painting. The investment - in time and money - is real. But the community, the lore, and the tactical depth are unlike anything else in gaming.
2 The Hobby Side
A Warhammer model goes through several stages before it ever sees the battlefield:
- Assembly - Clip models from plastic sprues and glue them together with plastic cement. Most starter sets come pre-built or push-fit (no glue needed).
- Priming - Spray the model with a base coat (primer) - usually black, white, or grey. This helps paint adhere.
- Base Coating - Apply your main colors. Games Workshop's Citadel paints are the standard, with hundreds of purpose-built colors and technical paints.
- Shading/Washing - Thin dark paint flows into recesses, adding depth and definition. Nuln Oil (black) and Agrax Earthshade (brown) are the hobby's most beloved products.
- Highlighting - Apply lighter colors to raised edges to make the model pop.
- Basing - Decorate the model's base (dirt, rocks, grass) to ground it on the battlefield.
This sounds like a lot - and it can be. But you don't need to paint to tabletop standard to play. Many players use a simple "basecoat + shade + done" approach that looks great in 30 minutes per model.
3 Factions
Your army in Warhammer 40K belongs to a faction - a force with its own models, rules, and lore. There are over 20 factions. Here are the main ones:
Humanity's elite warriors. Superhuman soldiers in power armor. The most popular faction. Forgiving to play, huge model range, excellent beginner choice.
Ancient robot mummies reawakening to reclaim the galaxy. Durable, resilient, and often included in starter sets. Great for beginners.
Advanced alien empire focused on ranged firepower. Sleek aesthetic, powerful shooting, unusual among alien factions for being relatively optimistic.
A galaxy-devouring alien swarm. Masses of creatures in close combat. Cheap individual models, high model count, overwhelming numbers strategy.
Corrupted former Space Marines devoted to Chaos gods. Dark aesthetic, powerful rules, and the perfect villains of the 40K universe.
Brutish alien war-lovers who exist only to fight. Comedic lore, customizable models, a blast to paint. Great for players who want a fun, chaotic playstyle.
Pick the faction whose models you think look coolest. You'll be staring at them, building them, and painting them for years. Rules change between editions; models are forever. Space Marines and Necrons are the safest beginner choice - widely available, tons of guides, and often bundled in starter sets.
4 How a Game Works
A standard game of Warhammer 40K is played on a 4'Γ6' table with terrain. Both players bring an army built to an agreed point limit (typically 1000-2000 points for standard games). You pick a mission with objectives before starting.
A game lasts 5 rounds. Each round, both players take a turn. The player with the most Victory Points at the end of round 5 wins.
Points System
Every model and unit in the game has a points cost. You build your army by selecting units whose total cost doesn't exceed the agreed limit. More points = more/better models. The points system is the fundamental balancing mechanism.
Terrain
Terrain covers, obscures, and creates tactical opportunities. Buildings provide cover (reducing damage). Line-of-sight rules determine if you can shoot at a target. Terrain is a shared purchase - both players benefit from it.
5 Core Rules
Each player's turn has these phases:
- Command Phase - Generate Command Points (CP), resolve "start of turn" abilities. CPs are spent on Stratagems - special abilities that can swing games.
- Movement Phase - Move each unit up to its Movement characteristic. Units can run (Advance) for extra distance but can't shoot afterward.
- Shooting Phase - Units with ranged weapons target enemies in range and line of sight. For each weapon, roll to Hit (usually 3+ or 4+ on a d6), then roll to Wound (compared to Strength vs Toughness), then opponent rolls Saves. Remaining damage is applied.
- Charge Phase - Units can attempt to charge enemy units. Roll 2d6 - must meet or beat the distance to the target. Successful charges allow fighting in melee.
- Fight Phase - Charged units fight first. Each model strikes with its melee weapon. Same hit/wound/save sequence as shooting.
The Core Mechanic: Roll to Hit, Roll to Wound, Roll Saves
Almost every attack in 40K follows this sequence:
- Hit Roll - Roll a d6 for each attack. Meet or beat the unit's Ballistic Skill (shooting) or Weapon Skill (melee). Usually 3+ or 4+.
- Wound Roll - Compare Strength vs Toughness. Higher Strength = wounds on 2+; equal = 4+; lower Strength = 5+ or 6+.
- Save Roll - Defender rolls d6 + their Save characteristic. Meet or beat it to negate the wound. Cover adds bonuses. Invulnerable saves ignore armor-piercing.
- Damage - Failed saves cause Damage (usually 1 but some weapons deal 2, 3, D6, or more).
6 Winning
Victory Points (VP) determine the winner. You score VPs by:
- Holding Objectives - Circular markers placed on the board. Control them at the end of your turn to score points. Most games are decided by objective control, not kills.
- Completing Missions - Each mission has Primary and Secondary objectives. Primaries score big; Secondaries reward tactical play.
- Destroying Units - Some missions award points for kills, but this is secondary to objectives.
The player with the most VPs after 5 rounds wins. Maximum scores are typically around 100 VP per player.
New players almost always focus on killing enemy models instead of holding objectives. The player who controls objectives wins - not the player who kills the most. A unit that survives on an objective all game wins the game. Adjust your strategy accordingly.
7 What to Buy First
Games Workshop releases several starter sets at different price points. The premium sets include two armies (usually Space Marines vs Tyranids or Necrons), a full rulebook, terrain, dice, and measuring tape. Everything to start playing immediately.
Citadel (Games Workshop's paint brand) sells beginner sets with the essential colors. For Space Marines: Macragge Blue, Retributor Armour, Abaddon Black, Nuln Oil shade. YouTube tutorials will teach you the rest.
The full rules. Starter sets include abridged rules - the full book has everything. Also packed with lore. Note: Games Workshop also provides free Core Rules as a PDF download on their website.
Once you know which faction you love, start expanding. Each unit box includes models, assembly instructions, and a reference card. Build to 1000 points, then 2000.
Games Workshop publishes free Core Rules PDFs and faction datasheets on their website. You can legally play a full game without buying the rulebook - the starter set's simplified rules + free PDFs cover everything for casual play. Buy the book when you're committed.
β Frequently Asked Questions
How much does Warhammer 40K cost to start?
A starter set costs $60-170 and includes everything to start playing. A full competitive army typically costs $300-800+. Most players start with a starter set and expand gradually.
How long does a Warhammer 40K game take?
Beginner games with a starter set take 1-2 hours. Standard 2000-point games between experienced players take 2-4 hours.
Do I have to paint the miniatures?
You don't have to, but painted miniatures look far better and are usually required for official tournaments. Painting is a beloved hobby in itself - many players enjoy it as much as the game.
Is Warhammer 40K hard to learn?
The core rules are learnable in a session. The depth comes from army-building strategy, mission rules, and faction-specific rules, which take much longer to master. The Starter Set includes simplified rules to ease you in.
What's the best Warhammer 40K faction for beginners?
Space Marines are the classic beginner faction - forgiving playstyle, lots of community support, and widely available. Necrons (often included in starter sets) are also excellent for beginners.
π² House Rules
Play Warhammer 40,000 your way?
Save your house rules and share a link or QR code β friends can pull them up at the table.